Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 |
181. Sticky:Dev blog: A new Era of Clones - in EVE Information Portal [original thread]
I agree completely with the reasons for making this change. Good job, CCP. CCP Terminus wrote: Dominique Vasilkovsky wrote: Will you refund the isk for the clones we are sitting in now? There will be no refunds relating to the removal of ...
- by Sizeof Void - at 2014.12.02 21:39:09
|
182. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Ocih wrote: My observation on lasers is, you have Heavy Pulse, dual pulse, heavy beam, dual beam and nobody uses 3 of them. If you want to balance lasers you need to look further and larger than Pulse/ Scorch. Module tiericide, anyone?
- by Sizeof Void - at 2014.12.01 01:45:24
|
183. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Rowells wrote: Nevyn Auscent wrote: T3's are meant to be versatile. A Probe fitting bonus is part of that versatility. Now if they would give such a bonus to any T1 or T2 ships..... Then we could certainly say it...
- by Sizeof Void - at 2014.12.01 01:43:41
|
184. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
I'd like to see some more unusual bonuses for these ships, rather than more of the same old weapon and tank (yawn) bonuses. Perhaps a reduction of WH effects? A bonus to microjump drive distance and recharge? Or bonuses to chronically under-power...
- by Sizeof Void - at 2014.11.28 00:06:06
|
185. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: people complaining about a 40mil price tag must not realize how slow and fragile these things are. In tank mode they're really slow even with an MWD or afterburner, and in speed mode, they're made of paper, yet not all that fas...
- by Sizeof Void - at 2014.11.27 21:40:40
|
186. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Dear Fozzie - I have to agree with other posters, in that this is an underwhelming change. In fact, this is the sort of non-consequential change we used to get to ships and weapons (one sihp at a time, one weapon system at a time, one ammo type at...
- by Sizeof Void - at 2014.11.27 21:24:40
|
187. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Is anyone at CCP still working on Module Tiericide, or is this considered to be a failed project?
- by Sizeof Void - at 2014.11.26 20:53:30
|
188. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
Akira Sulu wrote: I wonder how many old time cap pilots will quit eve over this. Very few... or none. You might not realize how long it takes and how much it costs to train up a cap pilot to max skills. No one who has invested that much into...
- by Sizeof Void - at 2014.11.22 00:46:35
|
189. Sticky:Dev blog: Coming to EVE Online in the Rhea release on December 9... - in EVE Information Portal [original thread]
Any word on the status of module tiericide? It was introduced back in September, a few modules were (poorly) tweaked for Oceanus, feedback on the changes in the Oceanus thread was seemingly ignored, nothing more happened in Phoebe, and nothing fu...
- by Sizeof Void - at 2014.11.15 02:37:21
|
190. Sticky:Dev blog: Coming to EVE Online in the Rhea release on December 9... - in EVE Information Portal [original thread]
Shilen Chiktor wrote: OMG FINALLY WASD CONTROLS!!!!! TY TY TY TY TY TY. this is the one major thing eve has been lacking for me from the beginning. Now, we just need firing arcs (ex. forward firing arcs for frigs; broadside firing arcs for ba...
- by Sizeof Void - at 2014.11.15 02:22:13
|
191. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
I'd like to see a new class of WH space which allows cap and supercap fleets to pass through several times before collapsing. Ofc, these new WH systems should not have any moons, so that permanently stationing a fleet in the WH system would be ext...
- by Sizeof Void - at 2014.11.13 23:02:50
|
192. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
I like the "polarized" module concept. Have you considered applying it, with a lesser degree of stat reduction, to T2 modules, in general, as part of module tiericide? For example, using T2 weapons would degrade your defensive capability, and us...
- by Sizeof Void - at 2014.11.11 22:14:50
|
193. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
These kinds of ships, incl. freighters and JFs, should be gankable by a BS or BC gang, but not by a mob of cheap dessies or cruisers (which has become too common these days). Any chance that the generally-useless TSB module can be "fixed" to have...
- by Sizeof Void - at 2014.11.11 01:52:23
|
194. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Looks like a new shiny pinata for gankers.... Dear CCP Rise - I suggest you spend a few days making multi-billion ISK loot-filled freighter runs from Jita to Oursulaert or from Dodixie to Rens, before you finalize the stats on this new pinata. Yo...
- by Sizeof Void - at 2014.11.10 23:41:51
|
195. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
I'd prefer to see hi-con palettes, rather than pastels. This is an user-interface, not artwork for a film effect. Fully-saturated colors on black are much more visible and easy to read, compared to muted colors over grey. Soft-edges and blurry ob...
- by Sizeof Void - at 2014.11.08 01:01:44
|
196. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
Please add a button to disable tooltips. They are too persistent and often get in the way, particularly when moving a lot of things around in hangers, containers, etc. Thank you.
- by Sizeof Void - at 2014.11.05 01:15:02
|
197. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
TE on BPOs should also reduce copying time (assuming it does not already do this). Also, TE on BPCs should also reduce invention time (again, assuming it does not already do this). This would add more value to the TE research skill bonuses, whic...
- by Sizeof Void - at 2014.11.05 01:08:28
|
198. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
CCP Darwin wrote: That said, I don't believe that this issue is being treated as something that requires an emergency fix (which would take time away from other planned development), so it may be a while before there's a resolution. It appear...
- by Sizeof Void - at 2014.10.20 21:09:23
|
199. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
While you are making the last major changes to industry (re: invention and reverse engineering), how about increasing the number of offices at NPC stations, and/or increasing the number of NPC stations with research facilities? And consider revisi...
- by Sizeof Void - at 2014.10.18 21:23:00
|
200. Sticky:[Phoebe] HP/Resists Tweaks for Sov Structures and Station Servic... - in Player Features and Ideas Discussion [original thread]
Good direction. How about applying similar changes to POS and POCO stats, too? Or perhaps a penalty to the POS/POCO stats in high-sec? High-sec structure bashing is even more tedious, since we cannot deploy the proper tools (ie. dreads) in high-...
- by Sizeof Void - at 2014.10.14 21:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 |
First page | Previous page | Next page | Last page |